![]() ![]() The Burst Wisp icon is rendered at a different angle from the final.The HUD is also semi-transparent, unlike the final, which is entirely opaque.All HUD elements are visible at once and all numbers are at 0, which suggests it was likely just a mockup at this point.The camera and object placement is identical to some of the early Sunset Heights layouts, although the presence of only Modern Sonic suggests this may be from after it and Park Avenue were split.The bridge is undamaged and seems to be using a placeholder texture.Most of the smaller background and foreground details present in the final are either positioned differently or entirely nonexistent. ![]() Several of the buildings around the road are different.The lighting is much brighter than the final.Several UI and HUD-related archives contain a screenshot depicting an early version of Sunset Heights with a bevy of differences: Found in ui_weaponselect_en.pac.Īn early version of the "new item" notification graphic along with some other seemingly UI-related stuff. Some sort of faded-paper graphic, similar in style to the VR demo splash screen mentioned below. A placeholder picture for theater previews, featuring Sonic about to get smashed in the face by rubble from the game's reveal trailer. ![]()
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